The Wizard's Guild

"This new world contains so many new questions. The flora, fauna, histories, and magic must all be documented and catalogued."

The Wizard's guild is primarily run as a university and is where research on the surrounding wilderness takes place. They maintain the library containing books written by previous adventurer's, research notes on the history of the wilderness, ancient documents found amongst ruins, and artifacts found by adventurer/explorer parties. The guild leader, Ehrwol Alazhor, acts as the Town Acolyte of the House of Guilds instead of sitting as a representative. From this position, he feels he can share the knowledge of the wilderness with the guild leaders without being bogged down by the politics. This way, he and the rest of the guild can focus on their research and uncover the secrets of the new world.

Home Page